Dissolve edge loops based on angle
Dissolve edge loops based on angle. The loop direction is based on the current selection.
I think this could be useful when you have geometry that comes from curves or otherwise has too many loops in certain places, and needs a more even distribution of edge loops. You will get a smooth transition, because the angle between two faces in the loop, determines if it should be dissolved.
7 Comments
Until we have it as a native feature, we can use Optiloops: blenderartists.org/t/optiloops-new-loops-optimizing-addon/1140235
why 'select similar by angle' doesnt work in such situations?
* @impacman * because edges in one loop can have different angles. But you still can select edges, then loops.
* @ Vyacheslav * well, how this suggestion will behave then?
* @impacman * Operation is possible with addon or few vanilla operations. So I don`t see the point, why should it be core function. I think, it is better to ask addon developer to improve addon, if something missed.
{attachment 2020-04-20_17-18-01mp4}