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  • Published 27 Jun 2025

Improve modifier's headers

There is a few things that declutter the UI and improve the experience :

  1. The name being constantly editable is useless, inconsistent and the space could be better used to widen where we click to expand/collapse. --> Instead just use F2 to rename like everywhere else and put a rename option in the dropdown.

  2. May be more of a personal opinion but Edit mode and On Cage buttons are useful really not useful enough to have them exposed on every single modifier at all time like that. Just put them in the menu too.

Capture d’écran 2025-06-27 094648.jpg

66.7%

Development Status: Open

Upvote 2 Downvote 1
AcideRominé
27 Jun 2025

7 Comments

thorn

May be more of a personal opinion but Edit mode and On Cage buttons are useful really not useful enough to have them exposed on every single modifier at all time like that.

When working with characters, i click those 2 on a constant basis - some on, some off, some always on. Hiding in a menu would be very unwelcome.

1
Lauloque

anytime i do any modeling i switch these all the time across the process.

2
AcideRominé Author

They could have a shotcut... Personally I lose a lot of time because I can't see the name of the modifiers. So there is a compromise here and these buttons are extremely exposed compared to some just as important features

thorn

Why can't you see the name of the modifiers? What screen resolution are you using?

pablovazquez

the space could be better used to widen where we click to expand/collapse

Quick tip: Press A to expand/collapse modifiers (or any panel).

1
AcideRominé Author

Thanks but this not really the point

AcideRominé Author

I guess I will reformulate because I am very surprised by the reactions. Like I did not explicited the issue with current UI since I thought it was obvious.