2.8+ Proposal: Render Editor & Object Editor
direct image source link:
blender.community/api/storage/file/59/59ee2b501de2fb001513f45c/43/43a9260083594121bc9f4a2a53bdfb76-h.png
Dismantle the Properties Editor!
- The render/global and objects properties shouldn't be all crammed together under one area, such as the current 'Properties Editor'.
- Having the two separated keeps things less congested, less confusing, and less tab switching in one area (keep global things to global, object things to objects).
New Feature: Object Editor
- A few changes such as removal and fusion of tabs, see diagram below.
New Feature: Render Editor
- Mostly visual/template adjustments, see diagram below.
2 Comments
I like this idea. When I teach blender to students, they are always confused about what tab is contextual (belong to the current selection) and what is global.
I like it. It resembles some mockup i made in the past. The main focus there was to bring all object-relative properties in the N-panel, so that you have object relevant options only in 3d view that is where you find objects and can work on them