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  • Published 13 May 2018

2.8+ Proposal: Render Editor & Object Editor

direct image source link:

blender.community/api/storage/file/59/59ee2b501de2fb001513f45c/43/43a9260083594121bc9f4a2a53bdfb76-h.png

Dismantle the Properties Editor!

  • The render/global and objects properties shouldn't be all crammed together under one area, such as the current 'Properties Editor'.
  • Having the two separated keeps things less congested, less confusing, and less tab switching in one area (keep global things to global, object things to objects).

New Feature: Object Editor

  • A few changes such as removal and fusion of tabs, see diagram below.

New Feature: Render Editor

  • Mostly visual/template adjustments, see diagram below.

proposal - render editor & object editor - low res.png

91.7%

Development Status: Open

Upvote 11 Downvote 1
Fudushae
13 May 2018

2 Comments

dddjef

I like this idea. When I teach blender to students, they are always confused about what tab is contextual (belong to the current selection) and what is global.

1
lsscpp

I like it. It resembles some mockup i made in the past. The main focus there was to bring all object-relative properties in the N-panel, so that you have object relevant options only in 3d view that is where you find objects and can work on them