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  • Published 15 Nov 2020

World space range controlled scalling

"Push/Pull" can do the work for uniformly spread items . But for Scaling, there could be a feature of snapping Vertexes to the closest Range/Grid steps, and/or a one that would allow to specify a Vertex to use to translate the distance .

Here is an excessive description of the case .

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Development Status: Open

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accZ1
15 Nov 2020

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