More usable division behavior for "Inline," math
In Blender I love how you can just hit a hotkey and then type a math expression and it will compute it for you. It's a great feature I wish more software had.
The thing I don't get at all however is why when you hit "R" to rotate (or any other transform hotkey) and then try to type something like "360 / 5" the moment you hit the slash key it turns to "1/[your input]" with no obvious way to input the correct function.
When I type "360 / 5" I expect that to be what goes in not "1/3605"
3 Comments
If you want to do advanced math, press <kbd>=</kbd> first. Then the 360/5 operation should work as expected.
* @Jason van Gumster * Thanks! This is one of those problems that was really hard to google, so I was having a heck of a time figuring it out.
The default behavior is still a bit confusing though as typing something like "/2" is only one less keystroke than "1/2" so it's not like there's much to gain by keeping it the way it is.
* @Jason van Gumster * yes, i know that but i still think that math input for degrees values shoud have different behavior and there is room for improvement. Imo typing "/" should bring "360/" instead "1/" cause how often do you rotate something by fraction of degree? And i do have to type "=360/x" quite often (like once a day by average) and ive never used 1/x when rotating something.