Modelling Layer Modifier
Sometimes you just wanna model something after you've added some modifiers, but depending on the modifier you'll have to applay It first then you can finally do some modelling based on the result, but that's a huge strike to a non destructive workflow.
Since the orders of the modifiers matter, we could lastly (or between any steps) add a modelling modifier, that will allow you to polymodel the object based on the last modifier and onto the next one without the need to apply anything.
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Basically, you want to be able to edit/add topology with a modifier, which doesn't require collapsing the stack.
It's a nice feature to have, when you need it.