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  • Published 21 Aug 2023

Connectors

With this feature the user will be able to add a object in edit mode to a model simmilar to a empty. The purpose of this object is to be able to define a point to snap to with other such objects on other models. This would be simillar to snap origin to a point but with multiple points on one object For example: If i want to make a modular arm for a robot i would have the shoulder, upper arm, lower arm and hand

I would place (in edit mode) such an object at the shoulder where the joint is. Then i place one at the upper arm on top where the upper joint would be and one at the bottom where the lower arm would connect. Etc. Then i would be able to snap these points together to assemble the arm

Simmilar to some games when you can connect structures together at defined connection points.

This could be further automated with automated rigging at these points

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Development Status: Open

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pascal6
21 Aug 2023

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