Matching the view when adding camera
Right now the camera is being added in the center of the scene looking downward. Why not match the view that you see before the camera is created?
Right now the camera is being added in the center of the scene looking downward. Why not match the view that you see before the camera is created?
2 Comments
Camera is added at the cursor location, not at the center of the scene. And it is pointing in the direction of viewport.
If you want to match it completely with viewport you can use view3d.camera_to_view ▸Align Camera to View
Or Ctrl Alt 0 if you set it active before.