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  • Published 18 Mar 2019

Remove Doubles modifier.

A simple Remove Doubles / Merge verticies modifier.

Since there already is an Edge Split modifier it's only natural to have the opposite aswell.

This would be very useful for procedural geometry workflows.

Doubles.png

97.3%

Development Status: Duplicate

Upvote 109 Downvote 3
m2459426
18 Mar 2019

6 Comments

R_dva

Will be good if added not only Remove Doubles modifier but it will be added Cleaner modifier with different options. Options like this: Remove Double, Convert to quads, Dissolve, Degenerate dissolve, Fill holes and other option from Mesh- clean up menu

5
Facu

It could also be good to have an "Edit Mesh" modifier, just like 3ds max, or some modifier to be able to freely move vertices of the mesh, relative to the start position of every vertex, so this way you could make some refinements on the mesh after cloth simulation, or solidify, although this could be on another post.

4
finnbearlabs

I think this already exists but it is called the "Weld" modifier.

jason

Duplicate of this proposal

camplowell

This would be a lifesaver in terms of unf***ing boolean borders. That and implementing something like the Bevel after Boolean plugin as a modifier or option in the Boolean modifier itself.

Belich

i know there is a new nodal system in the way but this would be really useful until that system its finished (that could take a few years)
+1