animation nodes addon should officially become part of blender
I think animation nodes should officially become part of blender. Animation nodes was created by Jacques Lucke. It was updated until 2017, later got enganged in the development of geometry nodes.
If animation nodes officially become part of blender, there will be team to develop animation nodes. There are lot youtube channels showing how to create animation procedurally with geometry nodes, but that's not a replace for animation nodes. Because the node trees get too large and very difficult to understand. Having animation nodes can be a easy fix.
There are geometry node artists trying to rbd of houdini with geometry, often most of them don't get a desired result due to limitations of physics in geometry nodes. Animation nodes has rigid body, collisions, particle sytem.......etc lot more. All regular simulation systems can be created procedurally with animation nodes.
If developed well we have a possibility of replacing houdini artists in future. Animation nodes becoming the part of blender officially is the pathway to do that!!!
Animation nodes becoming part of blender will be a happy news for geometry nodes artist, as these fixes limations that they experienced in their worflow.
2 Comments
Nodes for animation are part of the "Everything Nodes" project AFAIK, the BF hired the developer of Animation Nodes for that reason. The simulation nodes in particular were a step in that direction, we just have to be patient.
That aside. The assumption that the BF can simply take over an addon to fix its issues - especially abandonment, is opposite to how things currently are. The BF doesn't have infinite resources, devs already have enough on their shoulders for years.
i just did'nt have idea about the future node's comming to geometry node's thats why i proposed this idea. i was just trying to see the critical strength our program. I will see more reviews and remove the post, because if this is coming geometry nodes, why making an extension official.