Collision modifier visibility
I hope this might be a simple thing to add:
Just about all, if not all modifiers, including cloth physics, can be toggled in and out for viewport and renderability. It would be very useful to have the same ability with collision modifiers. For complex multi-layered cloth, you need to delete and recreate collision modifiers at different stages, and manually record the settings. I know collision collections are a thing, but with linked rigs these are less useful.
I'm sure there would be other use cases too.
2 Comments
Totally agree, just went here to make the same proposal, but found yours and immediately upvoted
It looks like this has been added in 2.92. Thank you!!