Moving normal-related modifiers to the new Normals tab.
In Blender 4.1, the Smooth by Angle option became a modifier and is now the only modifier in the Normals tab, while two related modifiers, Normal Edit and Weighted Normals, are still in the Edit tab.
We could move them to the Normals tab or move Smooth by Angle to the Edit tab so no one gets confused.
1 Comment
Great idea! It will be tackled soon: projects.blender.org/blender/blender/pulls/122168