sculpt multiple objects
If multiple objects are selected and entered into Sculpt Mode together, and they are sculpted simultaneously with Dynamic Topology enabled, with all behaviors similar to sculpting a single object except for vertex merging, would anyone dislike this feature? If so, please explain the reasons.
1 Comment
On the user side, I don't think anyone would oppose to that. But I suspect it isn't a trivial feature to do, and also that it would probably be quite a performance sinkhole. And if so, as a user, I would put this way down the "sherry on top of the cake" section of my Blender feature Christmas list.