← All ideas
  • Published 20 Mar 2022

Asset Browser - Options for what Data to reuse

Currently, using the Asset Browser to drag and drop mesh that I then want to edit, and then drag in another of the same mesh.

However currently 'Append (Reuse Data)' means if I edit the mesh after dropping it in, the next one I drop in also has those edits.

Or 'Append' will add additional materials that I then have to change to the original material and delete the duplicates.

Being able to select what data gets reused, and what's made unique would be very useful

100%

Development Status: Open

Upvote 10 Downvote 0
patrickralph
20 Mar 2022

0 Comments