Asset Browser - Options for what Data to reuse
Currently, using the Asset Browser to drag and drop mesh that I then want to edit, and then drag in another of the same mesh.
However currently 'Append (Reuse Data)' means if I edit the mesh after dropping it in, the next one I drop in also has those edits.
Or 'Append' will add additional materials that I then have to change to the original material and delete the duplicates.
Being able to select what data gets reused, and what's made unique would be very useful
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