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  • Published 11 Feb 2021

Voxel and Subdivide!

I Love sculpting mode in Blender, and since the addition of Voxel, my sculpt workflow has gotten even better!The only problem with voxel is when it comes to detail, when you remesh, even at high resolution, some detail is lost. Cracks, for examples, are filled with geometry. I think that a good solution would be a subdivide button/option inside scultping mode, just like voxel remesh, but instead of reconstruct the mesh, it would subdivide the existing one. This will help a lot!I Know, there's already a subdivide modifier, but i'm talking about an option inside sculpt mode, that would be a lot faster.

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Development Status: Open

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rodrigowritter34
11 Feb 2021

4 Comments

EaryChow

There is already one, use the multires modifier

rodrigowritter34 Author

* @EaryChow * Voxel don't work with MultiRes enabled. And besides, multires create a displacement, but at least you enable the option, it doesn't affect the mesh, i'm talking about subdividing the mesh directly, like in edit mode, but in sculpt mode.

EaryChow

* @rodrigowritter34 * Multires is subdivding the mesh, it works like a subdivision modifier. And of course voxel don't work with multires, you have to pick one to use.

EaryChow

* @rodrigowritter34 * Look at the blender menual here: docs.blender.org/manual/en/latest/modeling/modifiers/generate/multiresolution.html

The Multiresolution modifier (often shortened to “Multires”) gives you the ability to subdivide a mesh similarly to the Subdivision Surface modifier, but also allows you to edit the new subdivision levels in Sculpt Mode.