In workbench/solid shading only, you can do alt+b and draw a rectnagle, everything outside it gets cut off temporarily. Alt+b again to remove it.
In edit mode, you can select some faces and do F3 and type in "Bisect".
1
m
mizo1Author
yes indeed and using Cuts "k" also work, but the maya plugin does that on the fly without any editing to the mesh, so the mesh stays as it is > and with extra options like
clip any reign with the cross section
converting the cross section into nurbs
controlling the thickness and the color of the cross section and the number of points
transform the cross section at any angle while visually seeing the cross section intersection with the mesh on the fly with no editing to the real mesh
all the cross sections are selectable
t
tonypezz
I am looking for the cross section tool too, this is an essential tool when it comes to product design or car design, it's a key tool when rebuilding something precisesly off a 3D scan.
I am very surprised nobody did this for blender yet.
I am looking for someone to port this tool, even to pay for it's development if necessary.
M
MarcoHoo
Send an email to hard-ops add-on author. He may help you.
4 Comments
In workbench/solid shading only, you can do alt+b and draw a rectnagle, everything outside it gets cut off temporarily. Alt+b again to remove it.
In edit mode, you can select some faces and do F3 and type in "Bisect".
yes indeed and using Cuts "k" also work, but the maya plugin does that on the fly without any editing to the mesh, so the mesh stays as it is > and with extra options like
I am looking for the cross section tool too, this is an essential tool when it comes to product design or car design, it's a key tool when rebuilding something precisesly off a 3D scan.
I am very surprised nobody did this for blender yet.
I am looking for someone to port this tool, even to pay for it's development if necessary.
Send an email to hard-ops add-on author. He may help you.