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  • Published 8 Mar 2022

Parent mesh to armature using Selected Joints only

Hello

I'm rigging a human character. They have a shoe mesh which I want to bind to the foot joints only. I want to use Automatic Weights to save time but when I do, it binds the shoe mesh to the entire armature.

When using automatic weights, is there a way to assign only the foot joints to the mesh when parenting using ?

It's something I used to use a lot in Maya, so it would be great to have a similar option in Blender.

Thank you in advance! Gary

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Development Status: Open

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garycarse
8 Mar 2022

1 Comment

Lauloque

It is already possible. If in object mode you have selected the armature then the mesh before entering weight paint mode, you will be able to Ctrl LMB bones to select them (use Alt Z if you want so see the bones through the mesh).

Then in the weights menu, you can calculate weights from your selection:

demo auto weights