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  • Published 1 Oct 2018

Weight Painting inner vertices of an object

The most annoying thing is weight painting inner vertices of an object to a bone because they are hard to access. Even in wireframe mode, they are difficult to see. I hope developers look into it and make some changes in blender 2.8

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Development Status: Open

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naman.khare
1 Oct 2018

2 Comments

jason

It's great that you've pointed out a problem that you're having, but you've only done half the work. This site is about proposing solutions. This is an interface and workflow problem, so it doesn't require a programmer's know-how to come up with ideas on how to fix it. How would you suggest it be done?

In the meantime, here's a quick workaround: If you've used Bone Heat as a starting point for your bone weights, you should have enough flexibility to rotate bones while in Weight Paint mode in order to make some of those difficult-to-find vertices more accessible.

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naman.khare Author

@Jason van Gumster: My suggested solution would be making those inner vertices visible in wireframe weight paint mode just like they are visible in wireframe edit mode. That could be done through coding I guess.

Thanks for your tip for that workaround. I actually use these workarounds, but these aren't conventional methods. :)