Delete weight islands exept closest to target bone
Issue: We made a mistake, during skinning we created islands of weights that are outside the zone that the bone should deform, we need to remove the islands of weights that we do not need, it happens that there are a lot of them and it turns into a routine.
Solutions: An operator that removes all clusters of weights except the one closest to the bone.
2 Comments
Nice idea
ya like remove any unconnected weights like in the soft selection mode where it only moves connected verts