Transform Matrix Node
In some neach cases it would be verry helpfull to mess with a transformation matrix node instead of the Transformation Node arround. So my idea is to simply have a Matrix node and Matrix calculations additionally to the vector based calculations to implement some thaughts quicker.
4 Comments
This would be incredibly useful for geometry node-based deformers!
As long as the matrices are not added to the blender, you can make them as groups of corners from sectors
Is it like my array nodes, merging multiple parameters into one point?
more like that: en.wikipedia.org/wiki/Transformation_matrix