Sculpt modifier that can be stacked on top of displacement modifiers
Multiresolution is amazing with its ability to sculpt non-destructively, but it's limited in that it must always be on the bottom, preventing the ability to sculpt on top of displacement modifiers.
A sculpt modifier that could be stacked on top of displacements would allow for a significantly improved workflow, and give designers the ability to create finished work non-destructively.
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Just wanted to add, I understand some of the complications of this feature, how to handle the changes to displacement data under the sculpt data would require some creative solutions and maybe some compromises, but working today I realize how much time and energy this feature would have saved me and my team over the last several years.