← All ideas
  • Published 9 Jan 2023

Extend the Principled Shader

Unlike 3DMAX mat-l system there are no AO and Normal map direct inputs. When we plug-in Normal map texture we need also include Normal map Node which complicate assembly. Why not integrate Normal map Node into Principled Shader? Also AO input needs to be in PBSDF, include AO Node functionality. It simplifies using this maps.

80%

Development Status: Open

Upvote 4 Downvote 1
aegp
9 Jan 2023

2 Comments

costa

Because it doesn't fit every use

1
nickberckley

I've also been wondering why height can't be part of BSDF and needs to be in material outputs. Having it in BSDF would make mixing between two materials with heights so easier. You would just need one mix-shader and image texture as mask, instead of creating second one for displacement as well

1