Add MAX EDGE LENGTH to the DECIMATE modifier
The decimate modifier is great, but adding this feature would make it perfect. I keep having the problem of long polygons after using DECIMATE in PLANAR mode. Using other options before: I tried, but it simply doesn't work as intended: if you decimate by COLLAPSE first, you will get even more long triangles after DECIMATE PLANAR. The only way is to add the option for MAX EDGE LENGTH in the modifier itself.
0 Comments