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  • Published 10 Aug 2023

Add 'ambient occlusion' AND 'geometry' 'nodes to geometry nodes

Hi, i have noticed that it would be very useful to have ambient occlusion and a geometry node (the one that is used in shader editor) because it could be used to drive certain parameters. The geometry node for example has a pointiness socket which i really want to use to drive some particle emission in a water solver i'm making. I realize these are only in the shader editor, but if you guys could get these two nodes, into geonodes, that would be great, because the only other way to drive particles with the pointiness is really to bake the pointiness into an animated map, which would have to be massive, so having it in geonodes by default is very useful. Thank you.

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Development Status: Open

Upvote 7 Downvote 3
josiah1
10 Aug 2023

3 Comments

gwetell

Yeah of course there are downloadable node groups for many things, but it would still be way better to have them as default in Blender :)

modormoder

No)