Bake Node - Bake render Geometry
Hello, The Bake node currently only bakes what is visible in the viewport. However on many instances i.e. Groom, users have a lower amount of hairs in the viewport , and the full density on render time. Would it be possible to have a "Render" option on the bake node, so it captures whatever will be evaluated on render time ?
In this example the viewport only shows a low amount of curves for better performance. When baking at this stage, it will bake the viewport density instead of the render density:
This would be the actual render density. Even thought this is now fast to display, any other nodes after will have to perform on the full amount of hair. Which while working on it, can be very slow.
Thank you, Stefan
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