Nested Dielectics
I think the title says it all, but Blender is, in my opinion, in dire need off a nested Dielectics system. Since we right now can't properly render the overlaping of transparent materials, with different IOR-levels.
I think the title says it all, but Blender is, in my opinion, in dire need off a nested Dielectics system. Since we right now can't properly render the overlaping of transparent materials, with different IOR-levels.
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