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  • Published 19 Feb 2019

Save and auto convert select

It is very convenient when the selection of elements is saved (as in 3d max or maya) and the program does not auto convert the selection (the user has to decide whether to convert or not) In the example I tried to show why saving the selection is convenient, and auto-converting the selection is not always convenient.

In 3d max

In blender

91.7%

Development Status: Open

Upvote 11 Downvote 1
xmaiter01
19 Feb 2019

2 Comments

testure

Agreed, it would be nice to have the option. Modo also has selection memory, and it opens up a lot of possibilities for scripting as well. For example, you can select a bunch of vertices, then select a face- and then have a script set the origin of the mesh to that face and 'unrotate' all of the verts so the model is sitting on that face. It's extremely convenient. I've actually thought about writing an addon that would do this in Blender using vertex groups but haven't gotten around to it

1
Vyach

I suggest edge and face groups. So you can not only save selections.

ATM you can use new materials to mark faces and freestyle or uv to mark edges.