Link Base Color to Viewport Color
I would like to make a suggestion. If you could have an option to link the base color to the viewport color... somehow... so it updates just the color information (rgb) for the viewport once you change the base color... this would help a lot. Please let me know if there is such an option... and I am simply do not find it. Thank you.
4 Comments
Right now you have to do it manually. Solid mode has the same white material, and Material mode have the "Base color" of the materials that you have already applied. So for now either you go here an change it manually:
Or you change to Material Mode of shading{attachment viewport_colorJPG}
not really sure what you're asking for- but I assume you want a material's base color to show up in the viewport solid mode? why not just use a textured view like Lookdev or render with Eevee since it will use the whole shader?
what kind of «base color»?