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  • Published 23 Sep 2022

UV merge only connected on mesh

Currently in UV Editor vertices merges by distance not respecting 3d mesh, it gives undesired result in most cases and requires a lot of manual work to get the desired.

So would be nice to add "connected on mesh" option in "merge by distance" options and make it active by default.

uv_merge_only_connected_002.jpg

100%

Development Status: Open

Upvote 18 Downvote 0
ainex.nikita
23 Sep 2022

2 Comments

Metrons

Thank you for posting this, I also have serious problems with... Who am I kidding, almost every UV tool in blender.

1
Lauloque

wouldn't you obtain a similar result by just removing the seem there?