UV merge only connected on mesh
Currently in UV Editor vertices merges by distance not respecting 3d mesh, it gives undesired result in most cases and requires a lot of manual work to get the desired.
So would be nice to add "connected on mesh" option in "merge by distance" options and make it active by default.
2 Comments
Thank you for posting this, I also have serious problems with... Who am I kidding, almost every UV tool in blender.
wouldn't you obtain a similar result by just removing the seem there?