Geometry node exchange
We need a simple way to publish and share geometry nodes (or other node types) between projects and across the community.
We need a simple way to publish and share geometry nodes (or other node types) between projects and across the community.
7 Comments
Doesn't the copy to clipboard the nodes also generate OS clipboard with text file of every node location, color, and connections?
If no, then it should be the norm ! This what is already in use with unreal engine blueprint, and having the ability to copy and past nodetree easily from forum is a must have!
"Doesn't the copy to clipboard the nodes also generate OS clipboard with text file of every node location, color, and connections?"
As far as I'm aware, nope. I've never even been able to get Blender to copy & paste node setups between two copies of Blender!
I think this could be valid for almost everything in Blender. For the life of me I can't understand why there isn't a way to easily package up Geometry Nodes, Material Nodes (with all associated images), Modifier stacks, and so on, into their own, easily shareable, files of their own types. For instance:
.bgn = Geometry Nodes, .bmn = Material Nodes, .bms = Modifier Stack
The whole append nonsense and having to navigate the internal structure of a .blend file must seem utterly baffling to new users. Its not like the word "import" is new and not universally used, and that being able to save useful snippets of what you're working on for later reuse or sharing is a novel concept, thats been around since my Amiga A500 days.. only 1988!
Sometimes I think Blender does things differently for differences sake.
Thats literally what the Asset Browser is for. You can import and export like 40 different things from .blend files.
Thats literally not what the asset browser is for.
lol. Why do you think that?
The clue is in the words Asset and Browser. A browser of assets, not a sharer of assets.
If someone makes a cool material which they want to share it would be nice to be able to drag and drop a single file onto Blender and it go "oh, thats a material, I know what to do with that" and there it is, in the list of materials.
Besides which I may have a material that, while interesting, is not something I'll want often and thus don't necessarily want to live in the asset browser and get loaded every time the browser does. If you want to use the asset browser for everything thats fine, thats your choice, but eschewing some pretty basic functionality, at no cost to anyone else's choices, is a bit odd.