Cinema 4d Mograph tools
It would be lovely to have effectors and other mograph tools in blender , IT would be nice to have some of these Mograph tools with easy beginner friendly preset tools without having to deal with complexity of animation nodes.
4 Comments
pay moni to blenderdev.
And i know feeling when missing mograph tools: youtu.be/d0kSdpdJCWk this would be much easier to do in c4d - but c4d rendering engine and cloth/softbody tools and other animations tools i don't miss.. Well maybe muscle "simulation". Mograph was the thing in c4d - easy to use. But they upgrades were quite poor - not value for your upgrades and no more msa :(
But like i said animation nodes will be handy but a little bit more complex to use. Like houdini - you just need to learn new way to think (new logic) or make proposal that will tell what Blender will need).
Like that delay function and using it in clones (which might have different texture in each page) - this was nice and fast way to make flip book animation: youtu.be/oINX5C7TL78 like this one - i just could add texture folder and use index based mograph texturing with multiple sides (two sided shader) and do 1 animation and use delay effector with falloff featue.
Yup. Mograph tools would be nice but you must be more specific - most of these things will be possible with new function nodes and animation node.
So more examples needed - i made this example: blender.community/c/rightclickselect/72gbbc/
also in this example i use few of same modifiers that mograph offers: youtu.be/LGUDEzdTEo0 those tools can really do many kind of things. I would love to see for example that push apart feature and realtime morph topology transfer (from object to second object - with same topology).
blender.community/c/rightclickselect/bKgbbc/