Ability to change the origin of cube shaped Empty
I'd like the Empty to encompass the child objects I'm using it to "group" for moving them around. So, I want to use a cube so every child fits in the "box". However I want the pivot point of the empty to be at the "floor" of the scene.
The only way around this is to use an actual polygon cube with several changes to various visibility options. If there was a faster way to spawn something like that it would be a good enough solution too.
3 Comments
Maybe better way is to suggest to implement bounds for linked objects (collections too?) stacks. With checkbox in overlays, like relationship lines we already have.
Good idea but it maybe should not apply to collections since one object can be in several collections. I'd like to avoid more things that incorrectly make people things collections are the same as groups.
Make it once, save it in your startup file, duplicate at will? I imagine when the asset browser finally arrives that'd be even easier.