interactive physics simulation engine with vr too
youtu.be/4c-qngZI4PU
like this you see
in this engine we can play around with objects and fluids drop cubes into fluids and they will drown and result will be different if properties are changed and if collide two objects they will bounce off also we can test aerodynamics of our models
and we can walk around our models and do some size estimates for 3d printing comparisons to get the right size or we can compare ourself to our model give it some weight and test its dynamics and then ride it if it crashs and breaks down then there is a mechanical also inclusion of programming too so we can program our own physics do some calculations so what im saying to be simple a place where physics exist our own programmed physics basically a sandbox of physics where we can test things out basically physics simulator and animate them
5 Comments
Hey side effects master. You can do those physics simulations in Blender. Just set the scene, press play to the animation in the 3D viewport, and move your objects so the physics simulation becomes interactive. I do that all the time.
oooh
but the concept is about live interaction no animation needed just get your vr set and jump in the physics simulation and start playing with physics a mix of physics simulation and some autodesk software I made this concept as a idea not a request
basically a simulation engine concept for blender im not suggesting its just a idea
i dont want this feature personally its just a concept idea so dont criticize me criticize this idea concept if you want to