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  • Published 9 Oct 2021

Stepped animation Everything Modifier

when i want to use stepped animation i have to copy the same modifier onto every fcurve , this can easily amount 10 or more fcurves per object (characters cant even be used with this method its 100s of fcurves )

would be nice if we could just evaluate/display the animation of an object only every 2nd 3rd etc. frame including other modifiers, material node animation and other animatable properties . it would probably even save lots of cpu, gpu and io

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Development Status: Open

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alexmehler
9 Oct 2021

3 Comments

Lauloque

So basically frame step, but for playback.

1
alexmehler Author

only for the object though .. you might still want to animate the camera or other objects at full framerate.

Lauloque

If it's for full-fledged animation then you usually want to control each displayed frame anyway, so unless for prototyping I don;'t really see a use case for that ?

That being said, I'd like for the anim curves modifier to have a way to set them up more easily on multiple curves at once, or even on object level, or action level, or whatever.
The current per-curve system is fine if you need only a few modifiers but a nightmare on large scale, so having tools to easily scale up the curve modifiers would be a wonderful addition.