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  • Published 8 Aug 2021

ShadowboneName postion

the position in the viewport of the bonename is based on the bonelength/2 so always in the middle of the bonelength. if the bones are very long and use a small shadowbone-object, which can happen!,then the name is still oriented to the original bonelenght, this position should be changeable so that a logical connection name/object is traceable

Inkedname_position_LI.jpg

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Development Status: Open

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wvolbers
8 Aug 2021

1 Comment

ManBlender

In this way, we should have option to change reference point for any object name, not only bones.