ShadowboneName postion
the position in the viewport of the bonename is based on the bonelength/2 so always in the middle of the bonelength. if the bones are very long and use a small shadowbone-object, which can happen!,then the name is still oriented to the original bonelenght, this position should be changeable so that a logical connection name/object is traceable
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In this way, we should have option to change reference point for any object name, not only bones.