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  • Published 29 Oct 2017

boids action events

The main lack for the boids particle system is the impossibility to link an animation to an action (attack, flee, ... but also death and actions like that).

It would be great to have a panel to link actions (from the action editor) to the different events and to be able to link the speed of the action to the speed of the particle (go faster : plays faster the run animation)

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Development Status: Open

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raffgui
29 Oct 2017

1 Comment

jason

This proposal would really benefit from having a mock-up that shows you envision the interface will look. Adding an action datablock to a new panel in Particle properties is pretty easy, but how would you define "go faster" for example? Would you use actual velocities? How would you specify the conditions necessary to trigger a particular action? Would this be a Python expression of some sort? Or perhaps a constraint?

The idea itself is interesting, but as a proposal it's a bit incomplete. Please add these details so that other users and developers have a more concrete understanding how how you expect this system to work.

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