mesh faces selection to sculpt mask option
while weight and texture paint mode have this tool, sculpt still doesn't. Maybe not much necessary when working with dyntopo, because it has a wonderful mask brush, but still pretty useful when working with basic meshes.
2 Comments
I think that part of the reason that this has been avoided is because Edit mode performance is abysmally slow on the heavy meshes that people typically have when sculpting. As nice as it would be to have face selection masks, it might be best to hold off on this feature until there's significant viewport improvement in Edit mode.
absolutely logical think in that way, specially in the case of using dyntopo or multiresolution, but, what about default sculpting? Is unusual to get overload of poligons in that mode, unless you start to make several subdivisions.