Bendy bones Curve XY Offset Target
I great feature to add to the already nice bendy bones would be target controllers for bendy bones' offset. Currently this is possible to a limited degree through drivers, though as drivers cannot reference local space axis, riggers are quite limited when trying to control their bendy bones' shape. Adding a Target control to bendy bones XY offset would allow for fully flexible controls over the bend of bendy bones and skip the task of creating connecting drivers. The bendy bone would automatically make sure that the bend intersects with the Targets XY coordinate (based on bendy bone axis) Possible targets would be Objects and Bones
4 Comments
That sounds good ! I was thinking this was in fact the ideal job for the new manipulators - a universal handle for bendy bones, controlled a bit like a bézier curve handle.
that exists already, have you used the latest builds?
I am using the latest from builder.blender.org , dated today. What build are you seeing it in? Remember, I know offset settings are already there, what are need is target options.
oh yeah this is different i figured it out on your other post