Thickness view in Sculpt mode
When sculpting thin objects like ears or bat wings it would be so helpful to see the thickness of the object. Its very hard to judge that from any angle. I actually solved this by jumping between viewport rendering with a SSS shader and sculptmode to be able to see it properly.
I propose adding the lovely "Mesh analysis" overlay from "Edit mode" to be available in "Sculpt mode".
2 Comments
this post has been ignored this for 2 years, are reposts allowed?
Implementing this I think might be something that can come alongside the Eevee Baking as an option I hope will be added to baking will be thickness maps for creating SSS maps. That's the same method of calculation could be used for this feature too potentially.