Improve how intuitive Curve and Bend modifiers work
I find the way curve modifiers and bend modifiers combining local and global spaces and axes work makes understanding the whole process a really challenging task. I have gone through several videos and still, I struggle to get deformations done fluently.
I have no clues on how to make them work better, to be honest, but I sincerely thing make them more intuitive should be a point to consider in the next updates.
The documentation available is not amazing either. No mention of how the tilt of the curve influences the modifier for instance.
6 Comments
honestly a lot of blender's modifiers have this issue where they're needlessly obfuscated. If the array modifier were more intuitive nobody would be asking for a "radial array" modifier. For whatever reason the whole idea of fixing the modifiers to be more intuitive tends to get a lot of backlash from the community, it's like some subset of blender users take pride in having mastered some arcane ritual.
TLDR: have an upvote, I agree- but expect some resistance.
* @testure *
Not really ; that's a missing feature, not a lack of intuitiveness. Sure you can effectively use the object offset to get the result of a radial array, it is only a way around and lacks the ease of use of an actual radial array.
* @-L0Lock- * well i guess my point was that technically the array modifier can do a radial array, all of the functionality is there- it's just a pain in the ass to use and newcomers have no idea how to control it because it involves manipulating a completely different object- so if there were some easy way for beginners to configure it and get results in an intuitive way there wouldn't be any requests for a radial array- but yes, fundamentally I agree.
* @testure * Let me have a little bit of faith. I understand that it might not me priority at the moment but it for sure should be in the list of the "must fe fixed". I have more faith in the Blender community than in any other 3D software or design suite. When I thing about how problematic the interface of Zbrush and workfow is ( a software that I personally love ) it really hurts to see that they don't make much effort in improving their user interface or making the workflow more approachable. Is the way it is and that's it. Not to mention Adobe or Autodesk. Many times they don't keep in mind that make the live or artist easier is not only about adding more and more features.
Hopefully the Blender community is much better in this sense.
Fingers cross.
* @manuelgperez * Yeah, don't lose hope- The curmudgeonly old farts downvoting your proposal are a dying breed pining for the days when asking for left click select would get you laughed off of the forums :)
The simple deformer BEND is broken. The bend axes should relate to the objects local axes. Should work like this: youtu.be/8J77MncsgOY