Add Exposure node to shaders
The compositor has an exposure node.
Please add it to the shader nodes.
Useful for things like exposing Sky textures
The compositor has an exposure node.
Please add it to the shader nodes.
Useful for things like exposing Sky textures
4 Comments
Having it as a built-in node would be useful. In the meantime, it's pretty easy to create an exposure group node if you know the formula for exposing color
y=x(EV²)i.imgur.com/SkTEZ4f.jpg
I do know that but thanks
You can also use Vector math -> scale node instead of Separate/Combine RGB
I wouldn't be against adding this node to the shader editor, but I will say that there are numerous other compositor nodes that are way, way more overdue (in my opinion) for porting to the shader editor than this one.