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  • Published 29 Jun 2021

Add Exposure node to shaders

The compositor has an exposure node.

Please add it to the shader nodes.

Useful for things like exposing Sky textures

Exposure.png

92.3%

Development Status: Open

Upvote 12 Downvote 1
zanqdo
29 Jun 2021

4 Comments

testure

Having it as a built-in node would be useful. In the meantime, it's pretty easy to create an exposure group node if you know the formula for exposing color y=x(EV²)

i.imgur.com/SkTEZ4f.jpg

4
zanqdo Author

I do know that but thanks

ktdfly

You can also use Vector math -> scale node instead of Separate/Combine RGB

2
christsdude

I wouldn't be against adding this node to the shader editor, but I will say that there are numerous other compositor nodes that are way, way more overdue (in my opinion) for porting to the shader editor than this one.

1