Bevel shader should not affect edges with smooth shading
I found great feature in Blender that it can utilizing bevel shader for baking rounded corners to normal map. But I noticed one drawback, that it bakes bevel on the all edges. I think it will be great to add option to that shader to bake bevel only on hard edges (between different smoothing groups) and left flat normal color where edges are soft
5 Comments
It should also be mentioned that you're posting a feature request on an idea that is still under development and has not yet made it into official releases (just the nightly buildbot builds). That's not a big deal, but it helps to avoid confusion if you make that clear in the proposal.
Your title isn't correct we can bake a normal map with this shader already, you should say "Bevel shader should not affect edges with smooth shading" and this would be a pre-enabled option.
@Danyl Bekhoucha: Yes, you are correct. I have renamed topic title
@Danyl Bekhoucha: If it's on by default, but an option. Where in Blender's interface would you suggest that the user go to turn this behavior off? Would it be the Bake panel?
@Jason van Gumster: Directly on the bevel node "hard edge only" filter button.