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Texture nodes for displacement, particles etc.

Hi, I'm working on a procedural texture/background generation project. End product is animated, moving abstract geometry. I'll get straight to the point. Generating abstract textures in blender is very limited because there's no way to blend between different noises without using Cycles displacement, which is very hard to preview easily.

I'm pretty sure that this was possible previously with Blender internal rendering engine, which is weird as it only displaces geo and doesn't rely on rendering, would it be hard to reimplement this functionality?

I'm attaching example shots of what would this allow you to do easily, versus being hard without having the nodes abilities.

The alternative to using nodes in my case is using multiple displacement modifiers but as far as I am aware there's no easy method to mix those.

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Development Status: Open

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arasandadas
4 Apr 2020

7 Comments

RC12

Its a potential gsoc project for 2020, this would allow the texture node editor (which doesnt work currently )to be used for these kind of stuff. image wiki.blender.org/wiki/GSoC/Ideas_Suggestions

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arasandadas Author

* @rc12 * I appreciate you uploading this! I haven't seen it anywhere yet, this is quite exciting! :)

lsscpp

Yes, it is possible with displace modifiers with drivers, but it's hard and tedious. Better do it via cycles so far. </br>But there's hope in the galaxy! </br>Search for "Everything nodes" project around the web ( Blenderartists.org and code.blender.org are a good start). In short: there are plans to make node-modifiers and (iirc) to put cycles textures in the mix. Probably the old Blender Internal textures will be deprecated, but for a good reason, and for good replacements. </br> The downside is that time is not your friend: this is a long-term project and you won't be able to grab anything useful if your project is here and now.

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arasandadas Author

* @ Lsscpp * Yep :) Another fun option would be to rebuild displacement modifiers entirely in say animation nodes and use textures there but that's way too much of a stretch now. And thanks for sources I'm just looking into the everything nodes branch.

arasandadas Author

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arasandadas Author

{attachment GettyImages-1045976232jpg}

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arasandadas Author

I think Pablo talks about it here a little bit youtu.be/e2T7qxh2GJo They're planning it in the Function nodes branch I think but nothing specific so far.