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  • Published 27 Jun 2023

Possible to have a one click solution UV tool?

There's a fantastic plug in by Malcolm341(on youtube) for maya(shelf tool). This tool essentially is a one click solution for UVs(at least for hard surface objects). It scales the UVs proportionally with no stretching and you're good to go - some clean up is required at times, but just some seam stitching here and there. I've tried many UV add ons for Blender and non seem to do what this does in such a simple and quick way. Here's Malcolm going over it a youtube video - youtube.com/watch (my ui looks more simplified than the one he's using in the video - see attached screenshot). This I think is my most desired feature at the moment. It speeds up my UV process 10 fold. Screen Shot 2023-06-27 at 8.07.11 AM.png

(Apologies if this creates a double post. Tried posting already, but didn't see it come up after publishing)

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Development Status: Open

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evan2
27 Jun 2023

2 Comments

fructdw

This is not one click, but will deal with any hard surface expect cylinders (these need at least one manual seam to split loops of faces):

Select -> Select Sharp Edges (30)
Edge -> Mark Seam
Select -> All
UV -> Unwrap

With at least one hand placed seam per cylinder:

Could this automated more and called Seams from Angles or even maybe new packer if cylinder issue is also solved? Probably.

There is also SmartUV but I don't quite understand how it works and it seems to be using angle input in very different way:

It splits uv islands too much and introduces skewing even on simple shapes so I'm not a fan.

lobo_alcalino

Have you tried 'UV Packmaster' yet? Does a fantastic job! blendermarket.com/products/uvpackmaster