Bad defaults: (200419a) UV Sync Selection defaults to "OFF"
That the "UV Sync ( with Edit view ) Selection" defaults to "OFF".
Is there any case where NOT seeing the UV map is somehow more useful than seeing it?
(btw devs: this is from a very long thread on "bad Blender defaults" at blenderartist.org -- it sometimes veers away from defaults per se but perhaps y'all should go have a look: )
2 Comments
UV Sync doesn't support many of the UV tools. You have to disable UV Sync Selection if you want to work on your UVs properly.
While I don't like that UV selection separation with the 3d view, UV sync should definitely not be ON by default.
Switch on. Save startup file. And yes, I agree it should be on by default.