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  • Published 26 Sep 2020

Sequencer Compositing

It would be really amazing if one can do compositing onto sequencer strips.

Currently, what we can do is, directly composite in the scene itself, which work, I probably can make an Addon to enable the ability to jump into that scene into compositing editor, Which is already a great potential.

However, what if I want to have multiple minor variation of compositing / color correct / tweak on a few different Stips? So it would be great if you have the option to "Post Post Process" it in the editing phase,

My Proposed Way is made this as a strip Modifier that accept node tree as input, This way, You not only can apply it onto one, but can use the same node tree on multiple clips, and either share it with the compositing editor with the choice similar to "World/Object" in shader editor, but this is "Scene/Strip" instead, either that, or just add a new nodetree editor call strip compositing or something.

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Development Status: Open

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whdiong
26 Sep 2020

1 Comment

tintwotin

Already mentioned here: blender.community/c/rightclickselect/jcbbbc/ Try this fork, which adds a Sequencer input node: blender.community/c/graphicall/hpbbbc/ Returning it has caused some problems described here: blender.chat/channel/compositor-up