expose gpu blur kernels as shader nodes for eevee
please port the gpu blur kernels to a shadernode so we can finaly have a blurnode .. blender has several gpu optimized blurs from either the camera blur and now realtime compositor.
please port the gpu blur kernels to a shadernode so we can finaly have a blurnode .. blender has several gpu optimized blurs from either the camera blur and now realtime compositor.
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