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  • Published 29 May 2024

Menu Switch Changes Input Attributes

I would like to propose something which is already known in Substance Designer. Is the ability to change what input(s) are available to the user based on what's selected in the 'Switch Menu' node.

Take that example below, a hair trim based on either lenght or factor, what attributes are going to be shown in the modifier panel has only to do with what they are going to modify in the asset. This example is very simple, but imagine an asset that has a lot of different options about different things all over the modifier panel. Only the attributes that concern each menu switch selection would be displayed and not every possible option, because, if all options are there, some of them wouldn't be useful for the selected menu switch at the moment.

I think that's a very important thing, especially for asset content creators. I really wanted to make an asset generator for Blender Kit, but because of the amount of attributes that are displayed at the same time in the modifier panel I'm being forced to produce an add-on only to accomodate the variable attributes in a proper panel. I think this is pivotal, this is really important step to be made! Thanks for your patience!

Captura de tela 2024-05-29 173411.png

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Development Status: Open

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lobo_alcalino
29 May 2024

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