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  • Published 16 Nov 2020

Multiple texture/bitmap selector/bath node (for randomizing and making easier to create variation like play cards)

Multiple textures/bitmaps (location) node

I tired already this but i can't get this work in new blender version (checked osl from cycles but didn't work) blender.stackexchange.com/questions/104446/how-to-show-different-images-based-on-object-id

Something like that OSL shader but native blender node would be lovely addition. Shader node that would take location and load all possible bitmaps from that file/destination(location) and then shade objects based on pass/index/iteration/random values: At the moment workflow is quite complex with math nodes and multiple texture shader nodes and its very hard to control.

In C4D there was very easy way to use multiple shaders with mograph multishader node - youtu.be/cFxw3EkBAAM youtu.be/QfU5naeOllk And there was many ways to use this shader - with falloff objects youtu.be/DO2DicYFQ7c and for image mosaic (like "Truman show" movie poster) youtu.be/P_70CFHkXU4

I'm also missing cctv shader from lw and c4d youtu.be/yMOTX1SJw2E youtu.be/RbjasfzAyY0

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Development Status: Open

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jmu
16 Nov 2020

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