Bevel shader node improvements (convex/concave radius and EEVEE support)
Having the bevel shader node at all is already a huge step for Blender, but it would be even more useful if you could set the radius for concave and convex edges separately (or turn them off completely for one of them). I would assume that this is only a simple change, but then again, nothing ever really is...
Also it would be awesome to have the bevel shader work in EEVEE, but as long as that's not possible, maybe it would at least make sense to streamline (as in one-click-solution) the process of auto-unwrapping the mesh to an unused UV, baking the bevel shader to a normal map and adding that to the material in place of the bevel node.
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